Hellfire Citadel - Shattered Halls

Recommended Level: 70

The Shattered Halls is a level 70 elite instance in Hellfire Peninsula, serving as the third wing of Hellfire Citadel, with Kargath Bladefist as the final boss. The instance is one of the first endgame instances in The Burning Crusade players will encounter.

In order to be allowed to access, players must get the Shattered Halls Key. (or bring a lvl 350 lockpicking rogue) The quest to make it begins in Shadowmoon Valley with a drop from Smith Gorlunk. (src: http://www.wowwiki.com/The_Shattered_Halls)

(Dungeon Map)

Grand Warlock Nethekurse

When you approach Grand Warlock Nethekurse, he will have 3 non-elite Fel Converts standing in front of him. After the 3rd of these are killed (the order does not matter), Nethekurse will attack the group.

Throughout the fight, he will place down 'void zones' that will begin to do 1000 Shadow damage per second after 1 second of being placed. Moving out of these as soon as possible is advisable for everyone including the tank.

He will also Death Coil random people which will do 2000 Shadow damage to the person hit, fear them for 4 seconds, and heal Nethekurse (presumably for 2000 HP).

At around 20% HP, Nethekurse will engage his 'Dark Spin' ability, in which he will begin to hit anyone directly around him for 2000 Physical damage and spit out Shadowbolts at random people in the group in rapid succession. The Shadowbolts hit for around 1500 Shadow Damage, and it is best to burn his remaining HP as quick as possible to limit deaths and a possible wipe.

(Heroic mode strategy is identical.)


Warbringer O'mrogg

O'mrogg is a two headed ogre boss fight with a twist, he is immune to taunt and regularly does an aggro dump. Everyone should spread out in this fight and watch their aggro management, O'mrogg does a powerful blast wave AOE that hits for around 2k which can be lethal, ontop of that he also does an AOE fear, you will regularly find your tank loose aggro in this fight and so other classes will have to tank him, just hope it's not one of your healers!

(Heroic mode strategy is identical.)


Kargath Bladefist

Bladefist is a fairly simple fight but none the less, still has some key points to remember

He hits plate for about 700, which is fairly weak
He does no spell damage so Amplify Magic is a great help in this fight

Every few seconds he'll spawn a non-elite add which runs down the hallway, what kind of mob the add is is random but they have little health and can be dps'd down quickly

Every 35 seconds (?) Kargath will do a blade dance where he hits dashes at high speed between random targets dealing 1k cleave damage with a little aoe.

To take him down you can deal with the adds, ignore them and do straight DPS to Bladefist, or kill the adds as they come, it is important everyone spreads out and staying away from the center because the Blade Dance can be a killer if ignored. He has alot of health, but is a fairly simple encounter.

(Heroic mode strategy is identical.)